
Skyblivion v0.1 Released!
Video 1 Video 2 Video 3 Video 4
Reconversion project of Oblivion to Skyrim.
Installation instructions and links are not available, please wait for version 0.2
Type in game's console "cow tes4tamriel 5 10" to travel to Waterfront in Imperial City. "tmm 1" will show all map markers.
If you want to know more about conversion, read this thread.
If you wish to work with Skyblivion in Creation kit, you'll need a stripped Skyrim.esm master (because Skyblivion is bigger than Skyrim and CK can't load them both in memory at the same time). Use tesvsnip utility and remove CELL and WRLD groups from Skyrim.esm. Don't forget to restore the original one back when playing, or game will crash.
Welcome to Oblivion!

As an example of what I was
As an example of what I was trying to say, I'd like to see the mountains north of Bruma look like the mountains south of Helgen. Right now if you travel to both places they look very different. They are suppose to be the same mountain chain right? Same with plants. If they exist in Skyrim I would use the Skyrim version. you shouldn't have to make new models for that stuff, it just needs to be placed or replaced. But I thinks things are looking really good right now being as apparently only a hand full of folks like this project enough to work on it. So please don't get me wrong, I'm not complaining in the least. Just my personal preferences, I'm subject to a bend will shout if needed ;)