Okay, since our rigger is kinda gone, we've decided to go ahead, and use some Skymomod assets for Skywind, just for temporary, until we have our own monsters made.
http://skyrim.nexusmods.com/mods/35631/?
http://skyrim.nexusmods.com/mods/16411//?
What we need you to do, is scour the mod, and help us pick some nice replacements for Skywind, so we can finally rid of those damn rats!
Sat, 07/06/2013 - 13:37
#1
Skymomod replacements
Edited by: grumpycat on 12/09/2013 - 00:11

Lol, I make this thread, and our rigger comes back. Well, temp replacements won't hurt, so help us find some temp replacements!
Have we got permission to use them yet? I am still in the process of getting the green light..
Yes, we've gotten the permission twice.
Oh well shit! Sweet! Hells yeah I am sick of killing skeevers :) I have been looking over the pictures on his various sites and have compiled a list of what looks cool. Would it be better to go into the mod and try to locate the actual creature or just point to the pics?
These are not perfect matches but from what I have looked over they seem ok. The scale of some of them will need to be modified. Also the 2 legged weird creatures have all be given 2 more legs :) I know, I know, its not perfect. BUT they are usable and ready to go and sense they all have 4 legs now it still makes sense how they could be related.
Ash Creatures:
Ascended Sleeper - Well this sucks, cant find this one!! Need earlier version of SkyMoMod :(
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Lame Corpus - rotty
http://static.skyrim.nexusmods.com/mods/images/35631-4-13676...
Beasts:
Alit - drakess
http://static.skyrim.nexusmods.com/mods/images/35631-2-13676...
Guar - guar
http://static.skyrim.nexusmods.com/mods/images/35631-3-13676...
Kagouti - drakealpha
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Nix Hound -hellhound
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Rat - Not sure if this is in them anywhere :(
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Shalk - mod db file (insecto, scorp1)
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
OR
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Slaughterfish - mod db file (garg)
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Again not perfect but would be cool...
Daedra:
Clannfear - Cant find either of the examples in the pics :(.. in mod db file trex looks OK
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
AND
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Daedroth - I like lizardman the best, dragman pic#2, werecroc in mod db file also looks cool
http://www.moddb.com/mods/skymomod-v12/downloads/lizardman-w...
OR
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Dremora -
http://www.moddb.com/mods/skymomod-v12/downloads/xivilai-rac...
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Hunger - dagon
http://static.skyrim.nexusmods.com/mods/images/35631-3-13676...
Ogrim - ogre
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Scamp - demonfalm
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Winged Twilight - lilith
http://static.skyrim.nexusmods.com/mods/images/35631-1-13676...
Flame Atronarch - balrog
http://static.skyrim.nexusmods.com/mods/images/35631-1-13676...
Frost Atronarch (would need red turned to blue) - draugrwar
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Kwama:
Queen - arachas, crawler
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
OR
http://static.skyrim.nexusmods.com/mods/images/35631-4-13676...
Kwama Warrior - nek2, nekker, mod db file (thing, brcreeper)
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
OR
http://static.skyrim.nexusmods.com/mods/images/35631-5-13676...
Kwama worker: -durzog
http://static.skyrim.nexusmods.com/mods/images/35631-4-13676...
^^Check out the mod db file it has something called parasite. This I think is the best option right now.
Undead:
Ancestor Ghost- reapo, i5kgrimreaper, dethangel
http://static.skyrim.nexusmods.com/mods/images/35631-5-13676...
OR
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Bonelord - creep
http://static.skyrim.nexusmods.com/mods/images/35631-5-13676...
Bonewalker - construct
http://static.skyrim.nexusmods.com/mods/images/35631-4-13676...
Greater Bonewalker - dethgolem
http://static.skyrim.nexusmods.com/mods/images/35631-5-13676...
I have been dreaming about this for awhile and have been coming up with ideas on how to use his stuff until I got back official word from diff people... But sense we have permission already then hot damn can't wait for some new creatures!
Would people be ok with having more then one type of creature? For instance the Clannfear. The derpy ones could be "Wild Clannfear" or something, and the cooler one could be " Clannfear Warrior" ect..
Ash Zombie: chainy, zombiex1
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
OR
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Ash Ghoul: witchwraith1
http://static.skyrim.nexusmods.com/mods/images/35631-2-13676...
Ash Slave: goblin, cant find #2 pic
http://static.skyrim.nexusmods.com/mods/images/35631-1-13676...
OR
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Corpus Stalker: Cant find these 2 but maybe I missed them, we need the badass stuff from: http://morroblivion.com/forums/skyrim/skywind-development/3967
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
OR
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Ash Vampire: vamplich,
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
OR
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
Skeleton: skelboy, draugrmeat
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
AND
http://static.skyrim.nexusmods.com/mods/images/35631-1-13676...
AND
http://static.skyrim.nexusmods.com/mods/images/35631-1-13676...
A lot of those I like, a lot of them stray way too far from what I personally feel to be acceptably accurate.
I know, as I stated several times. They are for temp purposes to fill in until we get some actual made and rigged creatures.
Some of them are dead-perfect though. I don't think we could end up with a better ascended sleeper.
Hircines's Aspect of Guile:
http://static.skyrim.nexusmods.com/mods/images/35631-2-13676...
OR
http://static.skyrim.nexusmods.com/mods/images/35631-5-13676...
OR
http://media.moddb.com/cache/images/mods/1/22/21665/thumb_62...
These all are just creatures I thought could be used because they are available and I matched them as good as possible to the wiki.
*No they are not perfect*
If you dig around and find something better to be used and its ready then post about it. Anything is better then these damn skeevers :) you know its sad when you see a chorus and you are like BOSS FIGHT! lol
Yeah some are like BAM! Others mehhh they'll do for now lol
We don't need replacers for atronachs, skeletons and ash ghouls/zombies. Beth's models are good enough.
Posting a link to picture doesn't help at all. You need to download monster mods, install, use "help" and "player.placeatme" console commands to check their names and FormIDs in game, and only then post this information.
will these be added to the game in the next release?
LASentry wrote:
Pretty sure they will be.
As for the mobs, personally I like the Guar and Scamp. I say we just use those ones, and don't even bother making new ones. But, les see what Eloth has to think on that, since he didn't wanna do this job in the first place, because he was afraid he'll auto reject everything lols.
Couldn't it just be kept as a plugin until it becomes more refined?
I extracted all the assets from the file and went looking to see if I could get a lead on the names and such but some I can't find. Im going to check out the mod db file and see what is in it.
Yeah, looks like the mod db file has a lot more in it like the ascended sleeper and others...
http://www.moddb.com/mods/skymomod-v12/news/skyrim-monster-mod
i like we finally going for the replacements skeevers suck
this mod is also super for the replacements
http://skyrim.nexusmods.com/mods/24913/?
u could use this list to ceep track of stuf and if some 1 could confirm what creatures are working like the dagoths ash guys i have seen screenshots of them working
https://docs.google.com/spreadsheet/ccc?key=0Alvwmz6hbHGPdHhWWFVzcnhURzhQdWVOclRIRXREYUE#gid=0
i am no modder ore i would help more whit this
http://morroblivion.com/forums/skyrim/skywind-development/3967
For the dwarven spectre this could be usefull:
http://skyrim.nexusmods.com/mods/30062//?
anthelius wrote:
those are al ready in immersive creatures mod
We need permission to use anything so maybe stick with what's available. I don't think immersive creatures is going to let us use his stuff. There is a list a mile long of people who helped his mod that he cant give all permissions to.
Khar'lor wrote:
lets try to ask permision than
a no is what u have a yes is what u can get
if many mods workt together for it u knowe the want to share there stuf
Trust me I asked already. Now it's wait and see.