> How about making some fiercer water creatures and even a underwater level. You could make water dragons that can also fly
= We have enougth fiercer water creatures. Underwater creatures should be more ambient/neutral.
= Water dragons? Maybe some tortoise analog will be better.
UPDT: Bit diff ones with ebony&stem of plant. Maybe i ll got better idea then leather strips.
How about expanding the land so that it can include underwater land and caves as well. It could be in relation to the argonians. I believe that it would be easy to take some of the dragon meshes and other creatures and make a few changes to adjust them> Of course turtles and sharks can be included. I just feel as an open world game, underwater and even some aerial environments would be awesome, epecially if the levitation spell and waterbreathing spell are stil prevalent
I am an avid gamer, especially for rpgs like most of the members to this site. I play skyrim ,oblivion and morrowind 20+hours a week when I am not working. I feel as though the creature spawns take too long in some places and there are not enough creature variants. There are a ton of weapons and armor, but it shouldnt be so easy to bowl through creatures. Some should have weaknesses to certain weapon types such as blunt sharp etc so that you must utilize all the weapon classes. Besides, what would be more fun than to be at a water's edge and get ambushed by a water dragon, or fall down into the bottom of a cave to be ambushed by cave sharks or somthing
> I'm really liking those ashlander dagger variants, Aly.
= Ok. I hope they will be in power better with transparency.
> How about expanding the land
= It is only possible after completing main_Vvardefell.
> it can include underwater land and caves as well.
= We are working on it. Sponges, corals and so on.
> It could be in relation to the argonians. I believe that it would be easy to take some of the dragon meshes and other creatures and make a few changes to adjust them
= not_sure. Most races looks like curse on mers or mans (by lore).
> Of course turtles and sharks can be included.
= Too much and unproductive work if this would be just earthling creatures.
>I just feel as an open world game, underwater and even some aerial environments would be awesome, (especially) if the levitation spell and waterbreathing spell are (still) prevalent
= Of course. Alteration is a power to this.
If you have relevant capabilities i think you can use ice_wrath as prototype for model of it.
But i think it shouldnt be a dragon-like creature, it can be more simple - like a seasnake with some original elements.
At first you need detailed and drawn concept of it.
they dont have to be sharks like our sharks. just the idea of a more vicous water creature besides the dragon or slaughterfish. Could make giant slaughter fish (dire Slaughter fish or something)Need eels too. Something slippery
Scumpunx already made an electric slaughterfish that will be using the icewraith skeleton. Just have to figure out how to make it 'electric' underwater.
Hattifnatty fungus (need some other name obviously)
Possible names: cheesetusk, bivanka, Martely's spiced fungi.
It should be analog of rare_ingredient, like Nirn_root, and will be reference/easter_egg to hatifnatty from tales of Tove Jansson.
Fungus is rare and grows only on floating wood in the sea. It's taste are awesome and this is why it's so expensive.
May be they should be working like electrical trap.
Fruits for some MW trees, should be placed on big branches.
It should be treated as food, but maybe some peel can be treated as ingredient and can be added in inventory every time when player eat this fruit.
All this fruits can be placed (as separate model, like bangler bane or other fungi) on stem of existing models of trees (specific fruit on specific model) as with cause of Earth plants with Cauliflory. Of course good place for such models is kitchens too. Fruits recomended for BC, AI, and region of Balmora-Caldera. Maybe team can even make fruit gardens in Ascadian Isles region.
NAME: Sarcova.
BIOM: Coastal line. It can grow particially in water, or in small lakes, when it inhabit deserts - in oasis. On sealine it grows mostly around Sheogorad and around Telvanni Islands and coastal line of Boethiah mounts.
FUNC: Cheap bush_food edible by beggars, wanderers and hermits: rough,butaffordablefood.
CLAS: Some multicaped mushrooms could be made close_looking to this one.
NAME: Pondjaw;
BIOM: Mostly inhabit ponds of Bitter Coast, but can be sometimesfound on shallow coastal line everywhere.
FUNC: Live bear trap, mostly feed fish and big shrimps, but hazard for any legs.
CLAS: Should be close look to oyster.
Illustration for idea of implementing amputations and prostetics (as boots and gloves).
Personages without limbs could be interesting way to show how severe it can be -
live in world with man-eater animals and without antibiotics.
---
Search for relevant items can be good basis for quest in "help your neighbor" tune.
Alysander, I love your latest mushrooms, this creature looks good.but I think you lay it thick. The idea that "Morrowind should look absolutely different from real world" which harasses you should be more "lightly" expressed, look at Morrowind's original creatures, they do not loose a form of a creature and don't turn into "Adventure Time" cartoon absurd characters, they still look like bugs and arthropods...
I think you should work more on LumpStar, don't get it wrongly, don't go into extremes. ;)
NAME: Carrion beetle
FUNC: Main source of chitin, ambient creature.
BEHV: Non-agressive, but can have some defensive mechanism (burrowing, long jumps, acid spit).
DESC: It must have different coloration and size variations (3-4) for different Vvanderfell biomes (Ascadian, West Gash, Grazelands, mb Sheogorad). Inner regions of island shouldnt have it - there is Ash Shalks instead. Creature can provide 3-4 chitin, 1 bugbowl (must be made as item) and maybe some ingredient. Bugbowls could be resized to suit not-so-giant size of this beetles.
Not particularly, but it doesn't look too out of place with the overall aesthetic of Morrowind, and it IS a nice and effective way of making Vvardenfell's wilderness more varied and animated. I'd imagine it would be nice to see these guys skittering around once in a while:)
Not particularly, but it doesn't look too out of place with the overall aesthetic of Morrowind, and it IS a nice and effective way of making Vvardenfell's wilderness more varied and animated. I'd imagine it would be nice to see these guys skittering around once in a while:)
I'll admit I was initially pretty skeptical about this creature of his, but it just fits in too well with Morrowind's aesthetic to criticize. I like the head especially, it reminds me of the head of a nix hound or cliff racer. Good job man, this should definitely help bring more immersion and variety to the game.
I really like that. I have to admit that was very skeptical too. But it fits. You improved a lot in modeling, so I will glad to see more things with quality like that.
-------
About lore friendly I treat it as distant relative of cliffracer and I see it how it evolved from mutual ancestor (alysander is biologist). It would be cool to add it some unique behavior but it is good enough for me. Btw. we don't have any non-hostile creature in MW, so we have to find out new.
Try making the blades shorter and broader, like proper stone-age or Aztec knives ;)
yeah. I am astonished by examplars like this.

How about making some fiercer water creatures and even a underwater level. You could make water dragons that can also fly
Please continue. I would love to hear how these new creatures would "enhance" the lore and history of Morrowind.
> How about making some fiercer water creatures and even a underwater level. You could make water dragons that can also fly

= We have enougth fiercer water creatures. Underwater creatures should be more ambient/neutral.
= Water dragons? Maybe some tortoise analog will be better.
UPDT: Bit diff ones with ebony&stem of plant. Maybe i ll got better idea then leather strips.
I'm really liking those ashlander dagger variants, Aly.
How about expanding the land so that it can include underwater land and caves as well. It could be in relation to the argonians. I believe that it would be easy to take some of the dragon meshes and other creatures and make a few changes to adjust them> Of course turtles and sharks can be included. I just feel as an open world game, underwater and even some aerial environments would be awesome, epecially if the levitation spell and waterbreathing spell are stil prevalent
I am an avid gamer, especially for rpgs like most of the members to this site. I play skyrim ,oblivion and morrowind 20+hours a week when I am not working. I feel as though the creature spawns take too long in some places and there are not enough creature variants. There are a ton of weapons and armor, but it shouldnt be so easy to bowl through creatures. Some should have weaknesses to certain weapon types such as blunt sharp etc so that you must utilize all the weapon classes. Besides, what would be more fun than to be at a water's edge and get ambushed by a water dragon, or fall down into the bottom of a cave to be ambushed by cave sharks or somthing
> I'm really liking those ashlander dagger variants, Aly.
= Ok. I hope they will be in power better with transparency.
> How about expanding the land
= It is only possible after completing main_Vvardefell.
> it can include underwater land and caves as well.
= We are working on it. Sponges, corals and so on.
> It could be in relation to the argonians. I believe that it would be easy to take some of the dragon meshes and other creatures and make a few changes to adjust them
= not_sure. Most races looks like curse on mers or mans (by lore).
> Of course turtles and sharks can be included.
= Too much and unproductive work if this would be just earthling creatures.
>I just feel as an open world game, underwater and even some aerial environments would be awesome, (especially) if the levitation spell and waterbreathing spell are (still) prevalent
= Of course. Alteration is a power to this.
Here are a few ideas i had for a water dragon. Basic shark graphs can be used for sharks.
If you have relevant capabilities i think you can use ice_wrath as prototype for model of it.
But i think it shouldnt be a dragon-like creature, it can be more simple - like a seasnake with some original elements.
At first you need detailed and drawn concept of it.
they dont have to be sharks like our sharks. just the idea of a more vicous water creature besides the dragon or slaughterfish. Could make giant slaughter fish (dire Slaughter fish or something)Need eels too. Something slippery
Scumpunx already made an electric slaughterfish that will be using the icewraith skeleton. Just have to figure out how to make it 'electric' underwater.
Hattifnatty fungus (need some other name obviously)

Possible names: cheesetusk, bivanka, Martely's spiced fungi.
It should be analog of rare_ingredient, like Nirn_root, and will be reference/easter_egg to hatifnatty from tales of Tove Jansson.
Fungus is rare and grows only on floating wood in the sea. It's taste are awesome and this is why it's so expensive.
May be they should be working like electrical trap.
Fruits for some MW trees, should be placed on big branches.

It should be treated as food, but maybe some peel can be treated as ingredient and can be added in inventory every time when player eat this fruit.
All this fruits can be placed (as separate model, like bangler bane or other fungi) on stem of existing models of trees (specific fruit on specific model) as with cause of Earth plants with Cauliflory. Of course good place for such models is kitchens too. Fruits recomended for BC, AI, and region of Balmora-Caldera. Maybe team can even make fruit gardens in Ascadian Isles region.
wasnt me who made the slaugherfish smite sorry to disappoint
Ah, then it was scruples. Apologies!
New (plant) for coastal line.

NAME: Sarcova.
BIOM: Coastal line. It can grow particially in water, or in small lakes, when it inhabit deserts - in oasis. On sealine it grows mostly around Sheogorad and around Telvanni Islands and coastal line of Boethiah mounts.
FUNC: Cheap bush_food edible by beggars, wanderers and hermits: rough, but affordable food.
CLAS: Some multicaped mushrooms could be made close_looking to this one.
This is some impressive work. Love the creativity going on here.
Livetrap conception.

NAME: Pondjaw;
BIOM: Mostly inhabit ponds of Bitter Coast, but can be sometimes found on shallow coastal line everywhere.
FUNC: Live bear trap, mostly feed fish and big shrimps, but hazard for any legs.
CLAS: Should be close look to oyster.
It reminds me sth.... :)
Well that's almost Gigerish :D scary sh*t
NAME: LumpStar

ROLE: non-animated creature for coastline and seashore. Maybe need more details.
That thing has three nipples! Hahaha...
Looks good, as always!
Illustration for idea of implementing amputations and prostetics (as boots and gloves).

Personages without limbs could be interesting way to show how severe it can be -
live in world with man-eater animals and without antibiotics.
---
Search for relevant items can be good basis for quest in "help your neighbor" tune.
Alysander, I love your latest mushrooms, this creature looks good.but I think you lay it thick. The idea that "Morrowind should look absolutely different from real world" which harasses you should be more "lightly" expressed, look at Morrowind's original creatures, they do not loose a form of a creature and don't turn into "Adventure Time" cartoon absurd characters, they still look like bugs and arthropods...
I think you should work more on LumpStar, don't get it wrongly, don't go into extremes. ;)
New species started!


NAME: Carrion beetle
FUNC: Main source of chitin, ambient creature.
BEHV: Non-agressive, but can have some defensive mechanism (burrowing, long jumps, acid spit).
DESC: It must have different coloration and size variations (3-4) for different Vvanderfell biomes (Ascadian, West Gash, Grazelands, mb Sheogorad). Inner regions of island shouldnt have it - there is Ash Shalks instead. Creature can provide 3-4 chitin, 1 bugbowl (must be made as item) and maybe some ingredient. Bugbowls could be resized to suit not-so-giant size of this beetles.
So lovely
Nobody knows anatomy of insects better then alysander!
Nobody knows insect's anatomy better then alysander!
Actually i am trying to make it less earthling insect.

This position of elytras for example is unacceptable for insect.
that is your obsession
much better now!
Can you change fly "mouth" a bit. Some players could be confused. Maybe sth for more "predatory"
No, actually i avoid it to look predatory. It should be ambient and shy creature that eats plants and corpses and have only defensive attacks.

Parasitic plant with big tasty fruit on it.

Sometimes i think that drawing is addictive.

Webbedscum head details:
w.. wha happened! you cut its head off!
darkslayer49|: this will be collecting ingredient
D: o..okay.
This creature is ready to be included. Behavior of fox is nice enough for this scums.


Cool! Also kinda cute!
Lore friendly?
Lore friendly?
Not particularly, but it doesn't look too out of place with the overall aesthetic of Morrowind, and it IS a nice and effective way of making Vvardenfell's wilderness more varied and animated. I'd imagine it would be nice to see these guys skittering around once in a while:)
we want video!
Malkochson wrote:
I'll admit I was initially pretty skeptical about this creature of his, but it just fits in too well with Morrowind's aesthetic to criticize. I like the head especially, it reminds me of the head of a nix hound or cliff racer. Good job man, this should definitely help bring more immersion and variety to the game.
This is quite original content. But this is better for Morrowind consistency than any horse or tomato.
Omg... super kawaii XD love there lil legs
I really like that. I have to admit that was very skeptical too. But it fits. You improved a lot in modeling, so I will glad to see more things with quality like that.
-------
About lore friendly I treat it as distant relative of cliffracer and I see it how it evolved from mutual ancestor (alysander is biologist). It would be cool to add it some unique behavior but it is good enough for me. Btw. we don't have any non-hostile creature in MW, so we have to find out new.
Pages