Are Ashalmimilkala_Collision_Fix and DaedricHall Fix still needed for v066? I spot-checked 1 mesh in each mod and they both differ from what's included in the v066 bsa.
Are Ashalmimilkala_Collision_Fix and DaedricHall Fix still needed for v066? I spot-checked 1 mesh in each mod and they both differ from what's included in the v066 bsa.
ALL Previous fixes/patches/models/textures are included in v066
Edit: Just to expand on that, I re-exported all the daedric ruin meshes with newer collisions & nif settings
When I open the new resources archive, I get an "unexpected end of archive" alert and when I try to extract the conversation bsa, I get a checksum error on the file saying the file is corrupt.
Edit: It also is the German release instead of the English one
When I open the new resources archive, I get an "unexpected end of archive" alert and when I try to extract the conversation bsa, I get a checksum error on the file saying the file is corrupt.
Edit: It also is the German release instead of the English one
Download it again. If it still doesn't work, try another browser. I have tested the downloads and they work normally.
The message boxes are in German. I just re-downloaded the resource file and it didn't change anything. I can't find anywhere in any .ini files to change language. Can you help?
guys, i have a big problem.. i've always play morroblivion with my old pc without a problem, because in this pc i had windows.. but with my new pc, i've linux (specifically Pop OS), and because of the fact that i have oblivion in steam and morrowind on gog, every attempt to install morroblivion is failed!
all because the fact that one of the file is an .exe file! there's a way to bypass this problem? i really want to begin another adventure, but even if i try with wine, it's really extremely difficult (if not impossible) to find the exactly 2 diffent folder, and even if i can do that, he not read as exactly directory!
i really hope we can find a solution, because this is my favourite game, i play morroblivion hundred and hundred of times and don't want to can't play it because of the new OS
it's all function perfectly with steam and proton, except for the fact that can't install the .exe file..
p.s. i havn't the same problem with the second file, because it's all about extract in the correct folder and then reorder the master list (as same as all other mod like OOO, obse osr ecc...) the problem it's only the exe file :(
guys, i have a big problem.. i've always play morroblivion with my old pc without a problem, because in this pc i had windows.. but with my new pc, i've linux (specifically Pop OS), and because of the fact that i have oblivion in steam and morrowind on gog, every attempt to install morroblivion is failed!
all because the fact that one of the file is an .exe file! there's a way to bypass this problem? i really want to begin another adventure, but even if i try with wine, it's really extremely difficult (if not impossible) to find the exactly 2 diffent folder, and even if i can do that, he not read as exactly directory!
i really hope we can find a solution, because this is my favourite game, i play morroblivion hundred and hundred of times and don't want to can't play it because of the new OS
it's all function perfectly with steam and proton, except for the fact that can't install the .exe file..
hope that there's a solution, please help me!
Currently no installer is offered for Linux based systems, only windows unless someone else compiles it. The installer is in place to detour illegal activity, So I cannot offer the Master File as is without it. :(
ok, understand the problem.. but i'm really sorry that after years where i have really enjoying your fantastic work, now i can't do it anymore.. but don't want to buy windows 11 only for this purpose!
therefore, to my immense regret, i am obliged to greet you all! thank you for give me years of enjoyable play, congratulation of the immense work done and forgive my bad English one last time :)
ok, understand the problem.. but i'm really sorry that after years where i have really enjoying your fantastic work, now i can't do it anymore.. but don't want to buy windows 11 only for this purpose!
therefore, to my immense regret, i am obliged to greet you all! thank you for give me years of enjoyable play, congratulation of the immense work done and forgive my bad English one last time :)
thanks for trying, but unfortunately for me, i can't syncronize wine with steam (with proton) and finally gog.. but thanks anyway for trying, you're very kind!
External Update REQUIRED
This update requires you to redownload the Morroblivion v66.1 Resource File and extract the BSA archives from it. That is your mesh/texture update, otherwise I can promise you issues.
Previous Save File Warning
If you already begun Morroblivion, Then it is not recommended to update mid playthrough. Although if you haven't started quests and were only dungeon crawling, Then it should be safe to update.
Morroblivion has this error when loading oblivion game
ERROR... *.mesh missing*
ERROR... *.BSA missing*
ERROR... *.DLL missing*
... cannot load morroblivion.ini... default settings will be loaded
I have both oblivion GOTY (Deluxe) and Morrowind GOTY installed
I have paired both versions with the installer (steam versions) the installer said it was success
I have cleared all my mods (apart from the shivering isle/the main DLC needed etc)/// I use VOrtex as my mod loader... and have OBSE
The only issues it could be are i have oblivion on one account and morrowind on another (although i family share with my other account) both games on same pc... and also... oblivion is on F: and morrowind is on E:
Other than that, is there a fix? or do you kow why this happen? thank you
Update Notice for 66.3 of Dagger Galore Patch External Update REQUIRED
This update requires you to redownload the Morroblivion v66.1 Resource File and extract the BSA archives from it. That is your mesh/texture update, otherwise I can promise you issues.
When you say that, do you mean extracting the BSA files with a tool like the Bethesda Archive Extractor?
ok ... well i have tried installing various other ways... uninstalling both games and trying fresh.. installing wyrebash... etc... but regardless i keep getting the same missing .XXX errors...
and besides the way to install and update this mod is so much effort and hassle - also concerning the fact its *only* morrowind... and not just an *extension* ...
Sorry but i guess this is just not for me (if it was also an extension of oblivion then i WOULD want to try for the enxt 12 hours, but currently, no thanks)
No offence to you, you did an EPIC job for those it works for tand tose who *prefer* morrowind, but for me... too mych effort
Update Notice for 66.3 of Dagger Galore Patch External Update REQUIRED
This update requires you to redownload the Morroblivion v66.1 Resource File and extract the BSA archives from it. That is your mesh/texture update, otherwise I can promise you issues.
When you say that, do you mean extracting the BSA files with a tool like the Bethesda Archive Extractor?
What I mean is, extract the .rar archive and place the BSAs into your Oblivion directory. No extracting of the actual bsa files
First, I want to thank everyone that's ever worked on this project. Truly, you guys are awesome for your skill, hard work, and commitment.
Second is my question. I prefer the textures of v65, especially the ground cover. But I sure appreciate the bug fixes, script updates, etc. that are v66. I hate to complain, but some things just look bad in v66. Is there a way for me to have my cake and eat it too; the graphics of v65, but the core of v66?
I'm aware of "Morroblivion v065 Landscape Textures" at nexus but it just doesn't cover enough. A perfect example is the pond scum/lily pads right out of the gate of Seyd Neen.
Thanks for your time to anybody that replies. Much appreciated. Even if we all are a bunch of... Annoying Outlanders.
I'll add more of the v64/65 textures to Nexus! They do lack! I think Remiros' Groundcover was in v065 but removed in Galore, since it was incomplete.. I'll upload it as is
Also here are the true 1K textures for Morroblivion v66
By the Nines, that was a fast response! Thank you very much!! Not having to decide between v65 & v66 makes my week. You are a madgod among men and mer.
Hi! If you're interested, I recently found old installers for Morroblivion v0.64 (English and German) and the original master file v0.65. I put them into one archive for easy reference.
Hi! If you're interested, I recently found old installers for Morroblivion v0.64 (English and German) and the original master file v0.65. I put them into one archive for easy reference.
I converted the Centurion Archer model and animations for Oblivion. It's not perfect, some of the animations are rotated 90 degrees, "walks in place", and the dart's position when shooting is off... Everything else works fine. Server won't let me post an image, so here it is.
I'm uploading the animations, mesh, skeleton, and the bow (scaled to 0) and dart (arrow with hidden quiver) models here for use. Feel free to test them out.
I hope some talented modder can fix the rotated and shooting animations for use in Morroblivion, I'd really love to have them working :)
I'm not sure if I installed it wrong or this is a problem with one of the files (probably the former), but after installing it manually the mod doesn't work for me. It says I'm missing a few ESPs (I believe they're sounds, textures, meshes, and one of the morroblivion ones) and I'm not sure exactly what I did wrong. I'm not home right now but could this be a problem with having to repair a corrupt Resources file?
EDIT: Fixed it. Apparently the file I got from MEGA only had 00 Core and none of the other resources that were supposed to be there, for some reason.
1. Distant Objects of v.0.66 requires the "textures/lowres" folder from FastLOD. If somebody didn't install FastLOD, there will be flickering LOD objects.
2. The meshes from the "Morrowind_ob - Distant Objects" contains invalid textures from older versions of Morroblivion that are not anymore in the resources package. Affects expecially the Daedric and Dwemer ruin models.
I'm working just now on a mod for Distant LOD objects to fix this.
Compatibility Issue the installer had incorrectly set/outdated code targeting the wrong architecture. Making the installer fail on Windows 10 and newer.
exactly, since there is a data folder, it means there is a place to put the morrowind files, I will soon install the new oblivion and go play finally play morrowind with normal graphics, I don't think anything can go wrong
Oh cool, that's great to hear! Will v065 saves work with v066?
Shikenshu wrote:
v065 saves may work but it's recommended to start a new save too avoid quests/dialogue issues..Is there a changelog v066?
misteralter wrote:
Yes, on the left side haha, :P ChangelogAre Ashalmimilkala_Collision_Fix and DaedricHall Fix still needed for v066? I spot-checked 1 mesh in each mod and they both differ from what's included in the v066 bsa.
Shikenshu wrote:
ALL Previous fixes/patches/models/textures are included in v066Edit: Just to expand on that, I re-exported all the daedric ruin meshes with newer collisions & nif settings
Anyone downloading the Installer as of 1/9/2022 will have the Imperial Cult Fix
The spear and staff rebalance were not included in v066. Is it intended?
Morroblivion Resources has been updated with texture path fixes on 01/12/2022
When I open the new resources archive, I get an "unexpected end of archive" alert and when I try to extract the conversation bsa, I get a checksum error on the file saying the file is corrupt.
Edit: It also is the German release instead of the English one
Shikenshu wrote:
Download it again. If it still doesn't work, try another browser. I have tested the downloads and they work normally.
I don't have any more luck with a different browser. I have an early v066, so I'll keep that for the moment.
The Master File installer is working fine, I just re-uploaded the Resources File it should be fixed if that was corrupted.
@Shikenshu: it's safe to update^
The message boxes are in German. I just re-downloaded the resource file and it didn't change anything. I can't find anywhere in any .ini files to change language. Can you help?
re-download the Master Installer if you have a German version and you want an English version, not resources!!!
This effects an extremely small amount of people.. I wish this site had a download counter
Fixed. Downloaded the installer, everything looks good. Thank You.
guys, i have a big problem.. i've always play morroblivion with my old pc without a problem, because in this pc i had windows.. but with my new pc, i've linux (specifically Pop OS), and because of the fact that i have oblivion in steam and morrowind on gog, every attempt to install morroblivion is failed!
all because the fact that one of the file is an .exe file! there's a way to bypass this problem? i really want to begin another adventure, but even if i try with wine, it's really extremely difficult (if not impossible) to find the exactly 2 diffent folder, and even if i can do that, he not read as exactly directory!
i really hope we can find a solution, because this is my favourite game, i play morroblivion hundred and hundred of times and don't want to can't play it because of the new OS
it's all function perfectly with steam and proton, except for the fact that can't install the .exe file..
hope that there's a solution, please help me!
p.s. i havn't the same problem with the second file, because it's all about extract in the correct folder and then reorder the master list (as same as all other mod like OOO, obse osr ecc...) the problem it's only the exe file :(
rossimi wrote:
Currently no installer is offered for Linux based systems, only windows unless someone else compiles it. The installer is in place to detour illegal activity, So I cannot offer the Master File as is without it. :(ok, understand the problem.. but i'm really sorry that after years where i have really enjoying your fantastic work, now i can't do it anymore.. but don't want to buy windows 11 only for this purpose!
therefore, to my immense regret, i am obliged to greet you all! thank you for give me years of enjoyable play, congratulation of the immense work done and forgive my bad English one last time :)
rossimi wrote:
Try this, it's very outdated but should work, pulled from here5. .NET 4 does not work under WINE, so I made a little workaround:
1. Make a new folder under ~/.wine/drive_c
e.g. /home/rob/.wine/drive_c/Morroblivion
2. Copy MorroblivionInstaller.exe to this folder
3. Download winetricks script and install mono by running:
sh winetricks mono28
4. In terminal, cd to the new folder, e.g.
cd /home/rob/.wine/drive_c/Morroblivion
5. Run the following:
wine c:\\Program\ Files\\Mono-2.8.2\\bin\\mono.exe MorroblivionInstaller.exe
You can now complete the installer.
thanks for trying, but unfortunately for me, i can't syncronize wine with steam (with proton) and finally gog.. but thanks anyway for trying, you're very kind!
OMG!!
i have starting the game from about an hour.. you did a great job! it's look another game from previous version! well done!!
great stuff
The Morroblivion Resource File has been updated, Please update along with Dagger Galore
v66.1 Resource Update
Update Notice for 66.3 of Dagger Galore Patch
External Update REQUIRED
This update requires you to redownload the Morroblivion v66.1 Resource File and extract the BSA archives from it. That is your mesh/texture update, otherwise I can promise you issues.
Previous Save File Warning
If you already begun Morroblivion, Then it is not recommended to update mid playthrough. Although if you haven't started quests and were only dungeon crawling, Then it should be safe to update.
No Longer needed in your Load Order
Finally introduces working furniture markers, Now you can sit anywhere! (LenaWolfBravil)
The Resources Google Drive download link is broken.
Link updated
i have issue
Morroblivion has this error when loading oblivion game
ERROR... *.mesh missing*
ERROR... *.BSA missing*
ERROR... *.DLL missing*
... cannot load morroblivion.ini... default settings will be loaded
I have both oblivion GOTY (Deluxe) and Morrowind GOTY installed
I have paired both versions with the installer (steam versions) the installer said it was success
I have cleared all my mods (apart from the shivering isle/the main DLC needed etc)/// I use VOrtex as my mod loader... and have OBSE
The only issues it could be are i have oblivion on one account and morrowind on another (although i family share with my other account) both games on same pc... and also... oblivion is on F: and morrowind is on E:
Other than that, is there a fix? or do you kow why this happen? thank you
DaggerfallTeam wrote:
When you say that, do you mean extracting the BSA files with a tool like the Bethesda Archive Extractor?
ok ... well i have tried installing various other ways... uninstalling both games and trying fresh.. installing wyrebash... etc... but regardless i keep getting the same missing .XXX errors...
and besides the way to install and update this mod is so much effort and hassle - also concerning the fact its *only* morrowind... and not just an *extension* ...
Sorry but i guess this is just not for me (if it was also an extension of oblivion then i WOULD want to try for the enxt 12 hours, but currently, no thanks)
No offence to you, you did an EPIC job for those it works for tand tose who *prefer* morrowind, but for me... too mych effort
Yeah, it's Morrowind... I guess you didn't read the front page. Or the release page. Or the FAQ:
Q: What is Morroblivion?
The Morroblivion project seeks to resurrect The Elder Scrolls III: Morrowind into the more modern gaming engine of Oblivion.
Shikenshu wrote:
What I mean is, extract the .rar archive and place the BSAs into your Oblivion directory. No extracting of the actual bsa filesFirst, I want to thank everyone that's ever worked on this project. Truly, you guys are awesome for your skill, hard work, and commitment.
Second is my question. I prefer the textures of v65, especially the ground cover. But I sure appreciate the bug fixes, script updates, etc. that are v66. I hate to complain, but some things just look bad in v66. Is there a way for me to have my cake and eat it too; the graphics of v65, but the core of v66?
I'm aware of "Morroblivion v065 Landscape Textures" at nexus but it just doesn't cover enough. A perfect example is the pond scum/lily pads right out of the gate of Seyd Neen.
Thanks for your time to anybody that replies. Much appreciated. Even if we all are a bunch of... Annoying Outlanders.
I'll add more of the v64/65 textures to Nexus! They do lack! I think Remiros' Groundcover was in v065 but removed in Galore, since it was incomplete.. I'll upload it as is
Also here are the true 1K textures for Morroblivion v66
True 1K RC1: Google Drive
Hot Fix
This will fix the missing textures on all objects using that specific texture, huge thanks to the discord community for pointing them out.
Purple Model Fix: Google Drive
By the Nines, that was a fast response! Thank you very much!! Not having to decide between v65 & v66 makes my week. You are a madgod among men and mer.
Hi! If you're interested, I recently found old installers for Morroblivion v0.64 (English and German) and the original master file v0.65. I put them into one archive for easy reference.
Download link (Google Drive)
Apocalypcer wrote:
Thank you! Although the first post does have v64 and v65 avaliable... A not so fun fact, All previous version prior to v64 are lost.Hey guys,
I converted the Centurion Archer model and animations for Oblivion. It's not perfect, some of the animations are rotated 90 degrees, "walks in place", and the dart's position when shooting is off... Everything else works fine. Server won't let me post an image, so here it is.
I'm uploading the animations, mesh, skeleton, and the bow (scaled to 0) and dart (arrow with hidden quiver) models here for use. Feel free to test them out.
I hope some talented modder can fix the rotated and shooting animations for use in Morroblivion, I'd really love to have them working :)
Oh and I also added/fixed some animations for the Centurion Sphere and Steam Centurion. Check them out here. The sphere can now block attacks ;)
I'm not sure if I installed it wrong or this is a problem with one of the files (probably the former), but after installing it manually the mod doesn't work for me. It says I'm missing a few ESPs (I believe they're sounds, textures, meshes, and one of the morroblivion ones) and I'm not sure exactly what I did wrong. I'm not home right now but could this be a problem with having to repair a corrupt Resources file?
EDIT: Fixed it. Apparently the file I got from MEGA only had 00 Core and none of the other resources that were supposed to be there, for some reason.
Hello,
I'd like to report bugs:
1. Distant Objects of v.0.66 requires the "textures/lowres" folder from FastLOD. If somebody didn't install FastLOD, there will be flickering LOD objects.
2. The meshes from the "Morrowind_ob - Distant Objects" contains invalid textures from older versions of Morroblivion that are not anymore in the resources package. Affects expecially the Daedric and Dwemer ruin models.
I'm working just now on a mod for Distant LOD objects to fix this.
Morroblivion version 67 released.
Compatibility Issue the installer had incorrectly set/outdated code targeting the wrong architecture. Making the installer fail on Windows 10 and newer.
an update will be pushed soon
Sooooo I updated to v67. How do I travel to Cyrodiil and back to Morrowind? The ship in Seyda Neen is gone now?
Is it possible to port this mod to oblivion remastered?
I tried, but the lack of xOBSE is a blocker — even when I tried using xOBSE with the remaster's binary, the version doesn't match.
Pages