i see on nexus they already find a solution with NL problem. Of course there is not only problem, this is the easyest of them. It will be a miracle if it even POSSIBLE in theory truly have working morroblivion with unreal 5. Even thinking about this...
Thanks, I modified the ESP file to avoid checking for the presence of xOBSE, and the Morrowind esp/esm loaded. However, when trying to teleport to Morrowind locations (it detects the Morrowind locations via coc!), UE5 crashes. There will be a need to convert all assets to UE5.
I'm just going crazy, Morrowind didn't shine with graphics even at release, not to mention physics and animation... It's been ported to the Oblivion engine for 15 years already. And now there's hope that it will beat Skyrim in graphics!!!
It is possible to add new items to the Oblivion Remaster if they are added to the Oblivion.esm master file. I have created a test script that mass-transfers content from Morrowind_ob.esm to Oblivion.esm. If there is a way to batch-pack meshes and textures from .bsa files into UE5 and properly link them, maybe it could work?
I'm working on installing morroblivion. After selecting my morrowind and oblivion paths, it's asking for my morroblivion installation directory. Everything is a fresh install, so I don't have that and don't know where to put it.
Fixed Ordinator armor collision and a strange texture on the helmet ground model. (635194)
Fixed random summon Bone Wolf (635194)
Added LOD (635194)
Added Distant LOD Objects (Daggers)
Bonemold Helm Fix: Incorrect texture path on the helm mesh.
Fog Fix: Fixes blockiness
Lava Pot Fix
Observatory Fix: Fixes shakey and unplayable dwemer ruins
Redoran Master Helm Fix: Fixed some of the more obvious clipping and reduced the file size by about half. (635194)
Sphere Centurion Fix: Fix CTD when entering any cell with a Sphere Centurion. (635194)
Steel Weapon CTD Fix: Fix for consistent CTD approaching Feruran Oran in the Elven Nations Corner Club. This is caused by the Steel Daikatana mesh he has equipped. (635194)
Telvanni tower texture fix: Fixes purple texture such as Wolverine Hall (Daggers)
Fixed incorrect CREA, NPC and ACRE type mismatch
Fixed fbmwHHEscortMerchant escorting Tarvyn into the "Halfway Tavern" does not progress the quest.(Daggers)
Morroblivion Resources
Removed 5,000 DDS Files
Redirected every texture containing the word 'wood' into a new folder named 'wood' in the Morrowind\wood
folder
Removed MIP and Morroblivion folders and moved their directories one folder up.
All Morroblivion textures now reside in texture\morrowind\
Morroblivion Installer
Removed Nexus API functionality
A complete rewrite in C++
Fixed detection for both compressed and uncompressed Oblivion texture bsa
Currently version 68 does not have any patch files; The associated patches 1-3 are for version 67 only. They are included in v68. The linked Cursed Mace fix should of been merged in v66/v67 idk over 300 changes were done. Changelog
Dev-Build only Issues
Temp smooth _n normal maps
Missing textures in places TES4 Oblivion textures were.. VERY few are missing..
I'm really sorry, I wanted to download the new version, but the installer doesn't work, at least in Windows 11, I had to reinstall the v66, with that no problem, only that I would need the various patches that I can't find anymore :(((someone can help me to find all the patch for make more stable the 66 version? thanks
Edit: oh fuck.. even the xobse doesn't work anymore on oblivion steam version!
Wow! You are amazing! If there's ever anything I can help with, please let me know. I have some modding skills. Morroblivion has always been dear to my heart.
i see on nexus they already find a solution with NL problem. Of course there is not only problem, this is the easyest of them. It will be a miracle if it even POSSIBLE in theory truly have working morroblivion with unreal 5. Even thinking about this...
https://www.nexusmods.com/oblivionremastered/mods/136
https://www.nexusmods.com/oblivionremastered/mods/473
maybe this a solution
Thanks, I modified the ESP file to avoid checking for the presence of xOBSE, and the Morrowind esp/esm loaded. However, when trying to teleport to Morrowind locations (it detects the Morrowind locations via coc!), UE5 crashes. There will be a need to convert all assets to UE5.
It is possible to add new items to the Oblivion Remaster if they are added to the Oblivion.esm master file. I have created a test script that mass-transfers content from Morrowind_ob.esm to Oblivion.esm. If there is a way to batch-pack meshes and textures from .bsa files into UE5 and properly link them, maybe it could work?
perhaps at first you can check about working without bsa, unpack all bsa's archives
I'm working on installing morroblivion. After selecting my morrowind and oblivion paths, it's asking for my morroblivion installation directory. Everything is a fresh install, so I don't have that and don't know where to put it.
I think you can just choose the Oblivion directory.
Anyone wants to test version 68 (Download here)
Dev-Build only Issues
Changelog
Morroblivion Master File
Morroblivion Resources
Morroblivion Installer
Are patches 1-3 now all merged into the master file?
And is this fix also included in the master file?
Edit: I installed the test version v068 and now have many purple textures and a purple sky.
Currently version 68 does not have any patch files; The associated patches 1-3 are for version 67 only. They are included in v68. The linked Cursed Mace fix should of been merged in v66/v67 idk over 300 changes were done. Changelog
Dev-Build only Issues
I'm really sorry, I wanted to download the new version, but the installer doesn't work, at least in Windows 11, I had to reinstall the v66, with that no problem, only that I would need the various patches that I can't find anymore :(((someone can help me to find all the patch for make more stable the 66 version? thanks
Edit: oh fuck.. even the xobse doesn't work anymore on oblivion steam version!
Thank you for the new version update! :)
:) I try! version 68 is around the corner, squashed another 300+ bugs over version 67
Wow! You are amazing! If there's ever anything I can help with, please let me know. I have some modding skills. Morroblivion has always been dear to my heart.
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