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an32free
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i see on nexus they already

i see on nexus they already find a solution with NL problem. Of course there is not only problem, this is the easyest of them. It will be a miracle if it even POSSIBLE in theory truly have working morroblivion with unreal 5. Even thinking about this...

an32free
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https://www.nexusmods.com
Aes415
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Thanks, I modified the ESP

Thanks, I modified the ESP file to avoid checking for the presence of xOBSE, and the Morrowind esp/esm loaded. However, when trying to teleport to Morrowind locations (it detects the Morrowind locations via coc!), UE5 crashes. There will be a need to convert all assets to UE5.

an32free
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I'm just going crazy,
I'm just going crazy, Morrowind didn't shine with graphics even at release, not to mention physics and animation... It's been ported to the Oblivion engine for 15 years already. And now there's hope that it will beat Skyrim in graphics!!!
Aes415
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It is possible to add new

It is possible to add new items to the Oblivion Remaster if they are added to the Oblivion.esm master file. I have created a test script that mass-transfers content from Morrowind_ob.esm to Oblivion.esm. If there is a way to batch-pack meshes and textures from .bsa files into UE5 and properly link them, maybe it could work?

an32free
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perhaps at first you can

perhaps at first you can check about working without bsa, unpack all bsa's archives

Mesanger0fDeath
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I'm working on installing

I'm working on installing morroblivion. After selecting my morrowind and oblivion paths, it's asking for my morroblivion installation directory. Everything is a fresh install, so I don't have that and don't know where to put it.

Surronti
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I think you can just choose

I think you can just choose the Oblivion directory.

Daggers
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Anyone wants to test version

Anyone wants to test version 68 (Download here) 

 

Dev-Build only Issues

  • Temp smooth _n normal maps
  • Missing textures in places TES4 Oblivion textures were.. 


Changelog

Morroblivion Master File

  • Merged Dagger Galore Patch
  • Removed all placed Subspaces from WrldMorrowind
  • Fixed v67 Patch 3; Dwemer Ruin interior jitter bug
  • Fixed Regression trap doors bad collision
  • Fixed floating Ordinator armor. (635194)
  • Fixed Ordinator armor collision and a strange texture on the helmet ground model. (635194)
  • Fixed random summon Bone Wolf (635194)
  • Added LOD (635194)
  • Added Distant LOD Objects (Daggers)
  • Bonemold Helm Fix: Incorrect texture path on the helm mesh.
  • Fog Fix: Fixes blockiness
  • Lava Pot Fix
  • Observatory Fix: Fixes shakey and unplayable dwemer ruins 
  • Redoran Master Helm Fix: Fixed some of the more obvious clipping and reduced the file size by about half.  (635194)
  • Sphere Centurion Fix: Fix CTD when entering any cell with a Sphere Centurion.  (635194)
  • Steel Weapon CTD Fix: Fix for consistent CTD approaching Feruran Oran in the Elven Nations Corner Club. This is caused by the Steel Daikatana mesh he has equipped.  (635194)
  • Telvanni tower texture fix: Fixes purple texture such as Wolverine Hall (Daggers)
  • Fixed incorrect CREA, NPC and ACRE type mismatch
  • Fixed fbmwHHEscortMerchant escorting Tarvyn into the "Halfway Tavern" does not progress the quest.(Daggers)

 
Morroblivion Resources

  • Removed 5,000 DDS Files
  • Redirected every texture containing the word 'wood' into a new folder named 'wood' in the Morrowind\wood 
  • folder
  • Removed MIP and Morroblivion folders and moved their directories one folder up.
  • All Morroblivion textures now reside in texture\morrowind\


Morroblivion Installer

  • Removed Nexus API functionality
  • A complete rewrite in C++
  • Fixed detection for both compressed and uncompressed Oblivion texture bsa
Raubkopiesäbel
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Are patches 1-3 now all

Are patches 1-3 now all merged into the master file?

And is this fix also included in the master file?

Edit: I installed the test version v068 and now have many purple textures and a purple sky.

Daggers
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Currently version 68 does not

Currently version 68 does not have any patch files; The associated patches 1-3 are for version 67 only. They are included in v68. The linked Cursed Mace fix should of been merged in v66/v67 idk over 300 changes were done. Changelog

Dev-Build only Issues

  • Temp smooth _n normal maps
  • Missing textures in places TES4 Oblivion textures were.. VERY few are missing..
rossimi
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I'm really sorry, I wanted to

I'm really sorry, I wanted to download the new version, but the installer doesn't work, at least in Windows 11, I had to reinstall the v66, with that no problem, only that I would need the various patches that I can't find anymore :(((someone can help me to find all the patch for make more stable the 66 version? thanks

Edit: oh fuck.. even the xobse doesn't work anymore on oblivion steam version!

asteriasennall
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Thank you for the new version

Thank you for the new version update! :)

Daggers
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:) I try! version 68 is

:) I try! version 68 is around the corner, squashed another 300+ bugs over version 67

asteriasennall
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Wow! You are amazing! If

Wow! You are amazing! If there's ever anything I can help with, please let me know. I have some modding skills. Morroblivion has always been dear to my heart.

 

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