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diegolima
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A (new?) boat issue
Hi all, I have just installed morroblivion and it (kinda) work like a charm, except for one thing: getting to vvanderfel. I go to the waterfront and talk to the dark elf there. Then I'm taken to vvanderfel, but I don't get there by boat - Instead I fall inside a dungeon (!) with 2 vampires who dutifully attack me. I dispatched them, opened a locked door and dispatched a 3rd vampire. Then theres a stair and a door to the outside.... and I'm then able to travel through morrowind lands (at least to seyda neen, Im still exploring right now). Now, how can I possibly return to Cyrondill? Where was the boat I should take back supposed to be? Theres a boat on Seyda Neen but I cant go back using it. Is there any way to fix this "disappearing boat"? Thanks!
DavidWolf
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The same question and answer
The same question and answer is in this topic, please try to check the Forum before making the same questions -> http://morroblivion.com/forums/morroblivion/bugs-issues/307 Good luck! ;D
diegolima
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Hi again, I tried what you
Hi again, I tried what you suggested on the other thread but I couldn't find any redguard on Anvil's docks. Here is my mod load order: oblivion.esm oscuros oblivion overhaul.esm morrowind_ob.esm tribunal_ob.esm bloodmoon_ob.esm unnoficial oblivion patch.esp [oficial expansions] oscuros oblivion overhaul.esp knights.esp [natural weather, habitat, water] That's about it regarding my mods. I'm not sure if one of them could be causing issues. I do NOT have morroblivion_fr or morroblivionTribunal_fr loaded any more. When I had MorroblivionTribunal_fr loaded I could get to the ship on the waterfront, travel to the ancestral tomb and the game didn't crash upon exiting it - I just wasn't sure as how I'd ever go back to Cyrondill. Any thoughts? I have already tried to reinstall the mod to no avail :( Is there any fast travel code I might use to get to morrowind at the place I'm supposed to arrive? Is the redguard on Anvil only there at a specific time? Thanks!
diegolima
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Ok, I got it to work. From
Ok, I got it to work. From the readme and previous posts I hadn't assumed that CNME was mandatory to have, I thought it was an optional that would only make Stilt Riders and such work. Installing CNME allowed me to travel to Morrowind :) Right now I ran into another problem, though: When I travelled using the french version boat, after leaving the ancestral dungeon, the world map was ok. Now, however, it seems to be misaligned (I'm currently in a patch of blue). I can see the rest of the map if I drag it around a bit, and I can see the Seyda Neen marked on it (not on the proper place, though). Any thoughts?
DavidWolf
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Look ... I know you're using
Look ... I know you're using OOO but so far there's no compatibility patch for it, so you need to load Morrowind_ob just after Oblivion, no excuses ... sorry you will continue having issues if you don't load it in the right order: FIRST > Oblivion.esm SECOND > Morrowind_ob.esm Good luck! ;D
diegolima
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Hi DavidWolf, I'm loading
Hi DavidWolf, I'm loading OOO after morrowind_ob.esm right now but that didn't seem to have connection with my previous problem. Even without OOO the boat to morrowind wouldn't show up in anvil. It worked from the moment I installed CNME. I'm now using morrowind and OOO without any noticable problems (at least not any so far). Disabling OOO didn't fix the blue map, but I found other threads from people having that so I suppose I can only wait or figure out a way to fix it myself (if anyone has any directions as to where to start, I'm willing to learn what is needed :)) I only found strange that I didn't have the blue map issue with the morroblivionTribunal_fr loaded (but that brought another set of problems...), only when I used CNME. As I' was writing this I have decided to turn off CNME and load my savegame while on morrowind... and the map is perfect! When I loaded CNME again my map was misaligned. So its most definitely an issue with CNME. If I REALLY feel the need to look at the map and see my correct position I think I can just save -> turn off CNME -> load the game. Not pretty, but seems to work.
Garu_vm
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you are right
CNME is f*ck up, if i turned it off my map works excelent.