Despite of sentimental issues I noticed several things:
- In MW before any traveling, you had to organize some supplies and some money. It also took some time to get from city/town to particular place. So any traveling costs sth. Now after some point it is totally free.
- What I remember I barely used transporting services in Skyrim. So it will be the same in Skywind example.
- It would be odd to just revisiting mainland from Solstheim, without any problems.
- Island seems to be smaller.
- Absolutely most important. You will skip a lot of sidequests when you will use fast travel.
Pros are just that it is annoying to moving from one place to another without fast travel. Especially when you played many hours. Then it is too repetitive and unnecessary.
So I have some ideas from easiest to implement to hardest one:
1. You can use fast travel after reaching some level. Maybe 15th or lees
2. You can fast travel only between cities/towns. You can't travel from Solstheim to Vvanderfell and otherwise. It costs money.
3.Complex system I just quote myself from other topic:
Hidden text
lukkarInterrupting fast travel
I'm not coder but I think it is quite hard to implement but possible to do and cool feature.
Red points are event point. Unfortunately they should be placed manually. In event points you find bandits/deadly fauna/other enemies. Level of enemies depends on your level. To travel further u have to of course clear out nearby area like in vanilla. You have some radius around u which covered red points from area A to B. Depends on your skills or whatever u have some probability rate to meet event. Most points can be based on roads
This solution despite of tons of work and probability of bugs has got a plenty of advantages.
- some area could have more events. It means you have to be better prepared before u travel though for example Red mountain Region instead from Pelagiad to Vivec.
- if u are not strong enough u can use vanilla transport system instead of fast travel.
-as in vanilla u have to have collect some supply before travel.
-to avoid too annoying interrupting it can be activate only over longer distances.
-your chances of detecting by bandits/animals can be lower due to your sneaking skill and your level. After some point you will be not interrupted.


taerkalith wrote:
We should actually be able to include an "on/off" option in the MCM menu, so people won't even need to download a separate .esp.